Elijah Bent
Pipeline Engineer · Technical Artist · DCC Plugin Developer
C++ Maya & UE5 Plugin Developer · MetaHuman Pipeline · Houdini HDA · USD · Deadline Render Farm · Founder @ Subsurface Dev
About Me
Technical Artist and Pipeline Engineer building production DCC tools for Maya and Unreal Engine 5. Founder of Subsurface Dev — creator of Solaura, a commercially shipped C++ hair grooming plugin competing with Yeti and XGen in production pipelines. Experienced in MetaHuman character pipelines, Houdini HDA development, Deadline render farm operations, and USD-based asset workflows. Pursuing B.S. 3D Graphics & Animation at CU Denver (May 2027).
My work sits at the intersection of software engineering and production art. I build the tools that artists use — C++ plugins, pipeline standards, procedural systems, and licensing infrastructure — while maintaining the hands-on DCC and rendering skills to understand what those tools need to do.
Technical Skills
Python
C++
Rust
JavaScript
TypeScript
HTML5
CSS3
3D Modeling
Texturing
VFX
AI Tech
Unreal Engine
Houdini
Autodesk Maya
Audio Production
Maya API (C++)
USD / OpenUSD
Alembic
Arnold
Houdini Engine
MetaHuman
LiveLink
Wrap 3D
Slate UI
Deadline
Perforce (P4)
Marvelous Designer
Substance Painter
ZBrush
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